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22 lines
506 B
C#

6 months ago
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
using UnityEngine.InputSystem;
using UnityEngine.Events;
public class OpenXRControllerEvent : MonoBehaviour{
public InputActionProperty action;
public UnityEvent inputEvent;
void OnEnable(){
action.action.Enable();
action.action.performed += (e) => { inputEvent?.Invoke(); };
}
void OnDisable(){
action.action.performed -= (e) => { inputEvent?.Invoke(); };
}
}