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27 lines
771 B
C#
27 lines
771 B
C#
6 months ago
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#if UNITY_STANDALONE_WIN || UNITY_EDITOR
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Valve.VR;
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namespace Autohand.Demo{
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public class SteamVRTeleporterLink : MonoBehaviour{
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public Teleporter teleport;
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public SteamVR_Input_Sources handType;
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public SteamVR_Action_Boolean teleportAction;
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bool teleporting;
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private void FixedUpdate() {
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if(!teleporting && teleportAction.GetState(handType)){
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teleporting = true;
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teleport.StartTeleport();
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}
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else if(teleporting && !teleportAction.GetState(handType)){
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teleporting = false;
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teleport.Teleport();
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}
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}
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}
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}
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#endif
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