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27 lines
771 B
C#

6 months ago
#if UNITY_STANDALONE_WIN || UNITY_EDITOR
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Valve.VR;
namespace Autohand.Demo{
public class SteamVRTeleporterLink : MonoBehaviour{
public Teleporter teleport;
public SteamVR_Input_Sources handType;
public SteamVR_Action_Boolean teleportAction;
bool teleporting;
private void FixedUpdate() {
if(!teleporting && teleportAction.GetState(handType)){
teleporting = true;
teleport.StartTeleport();
}
else if(teleporting && !teleportAction.GetState(handType)){
teleporting = false;
teleport.Teleport();
}
}
}
}
#endif