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26 lines
777 B
C#

6 months ago
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Autohand.Demo {
[HelpURL("https://app.gitbook.com/s/5zKO0EvOjzUDeT2aiFk3/auto-hand/controller-input")]
public class XRHandPlayerControllerLink : MonoBehaviour{
public XRHandControllerLink moveController;
public XRHandControllerLink turnController;
public AutoHandPlayer player;
[Header("Input")]
public Common2DAxis moveAxis;
public Common2DAxis turnAxis;
void Update(){
player.Move(moveController.GetAxis2D(moveAxis));
player.Turn(turnController.GetAxis2D(turnAxis).x);
}
void FixedUpdate(){
player.Move(moveController.GetAxis2D(moveAxis));
}
}
}