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30 lines
1.4 KiB
C#

6 months ago
using Autohand;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(PlacePoint))]
public class PlacePointEventDebugger : MonoBehaviour
{
PlacePoint placePoint;
void OnEnable()
{
placePoint = GetComponent<PlacePoint>();
placePoint.OnPlaceEvent += (PlacePoint point, Grabbable grabbable) => { Debug.Log(name + "On Place: " + Time.time); };
placePoint.OnRemoveEvent += (PlacePoint point, Grabbable grabbable) => { Debug.Log(name + "On Remove: " + Time.time); };
placePoint.OnHighlightEvent += (PlacePoint point, Grabbable grabbable) => { Debug.Log(name + "On Highlight: " + Time.time); };
placePoint.OnStopHighlightEvent += (PlacePoint point, Grabbable grabbable) => { Debug.Log(name + "On Stop Highlight: " + Time.time); };
}
void OnDisable()
{
placePoint = GetComponent<PlacePoint>();
placePoint.OnPlaceEvent -= (PlacePoint point, Grabbable grabbable) => { Debug.Log(name + "On Place: " + Time.time); };
placePoint.OnRemoveEvent -= (PlacePoint point, Grabbable grabbable) => { Debug.Log(name + "On Remove: " + Time.time); };
placePoint.OnHighlightEvent -= (PlacePoint point, Grabbable grabbable) => { Debug.Log(name + "On Highlight: " + Time.time); };
placePoint.OnStopHighlightEvent -= (PlacePoint point, Grabbable grabbable) => { Debug.Log(name + "On Stop Highlight: " + Time.time); };
}
}