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text: 'This scene demonstrates how the InteractionSystem can be used to create character-character
interactions, Take a look at InteractionC2CDemo.cs.
The Interaction System is designed for the easy setup of procedural full body
IK interactions with the dynamic game environment. It requires a FullBodyBipedIK
character and consists of 4 main components: InteractionSystem, InteractionObject,
InteractionTarget and InteractionTrigger.
* The InteractionSystem component should be added to the character. It is the
main driver for the interactions.
* InteractionObjects define the interaction procedure, it''s length, events and
look.
* InteractionTargets define the target pose for the interacting body parts.
* InteractionTrigger components define valid ranges for the character and/or it''s
camera for triggering the interactions.
Right-click on any FinalIK component header and select "User Manual" or "Script
Reference" for more info.'
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