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9054 lines
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9054 lines
271 KiB
Plaintext
6 months ago
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text: 'The Interaction System is designed for the easy setup of procedural full
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|
body IK interactions with the dynamic game environment. It requires a FullBodyBipedIK
|
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|
character and consists of 4 main components: InteractionSystem, InteractionObject,
|
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|
InteractionTarget and InteractionTrigger.
|
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|
|
||
|
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|
* The InteractionSystem component should be added to the character. It is the
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|
main driver for the interactions.
|
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|
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|
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|
* InteractionObjects define the interaction procedure, it''s length, events and
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look.
|
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|
* InteractionTargets define the target pose for the interacting body parts.
|
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|
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|
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|
* InteractionTrigger components define valid ranges for the character and/or it''s
|
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|
camera for triggering the interactions.
|
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|
|
||
|
|
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|
Right-click on any FinalIK component header and select "User Manual" or "Script
|
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|
Reference" for more info.'
|
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