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using UnityEngine;
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using System.Collections;
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namespace RootMotion {
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/// <summary>
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/// Manages warning messages.
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/// </summary>
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public static class Warning {
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public static bool logged;
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public delegate void Logger(string message);
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public static void Log(string message, Logger logger, bool logInEditMode = false) {
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if (!logInEditMode && !Application.isPlaying) return;
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if (logged) return;
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if (logger != null) logger(message);
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logged = true;
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}
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public static void Log(string message, Transform context, bool logInEditMode = false) {
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if (!logInEditMode && !Application.isPlaying) return;
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if (logged) return;
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Debug.LogWarning(message, context);
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logged = true;
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}
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}
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}
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