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39 lines
1.9 KiB
C#
39 lines
1.9 KiB
C#
6 months ago
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using UnityEngine;
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namespace Autohand.Demo{
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public class CubeBreak : MonoBehaviour{
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public float force = 10f;
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Vector3[] offsets = { new Vector3(0.25f, 0.25f, 0.25f), new Vector3(-0.25f, 0.25f, 0.25f), new Vector3(0.25f, 0.25f, -0.25f), new Vector3(-0.25f, 0.25f, -0.25f),
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new Vector3(0.25f, -0.25f, 0.25f), new Vector3(-0.25f, -0.25f, 0.25f), new Vector3(0.25f, -0.25f, -0.25f), new Vector3(-0.25f, -0.25f, -0.25f),};
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[ContextMenu("Break")]
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public void Break() {
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for(int i = 0; i < 8; i++) {
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var smallerCopy = Instantiate(gameObject, transform.position, transform.rotation);
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foreach(var joint in smallerCopy.GetComponents<FixedJoint>()) {
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Destroy(joint);
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}
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try{
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smallerCopy.transform.parent = transform;
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}
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catch { }
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smallerCopy.transform.localPosition += offsets[i];
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smallerCopy.transform.parent = null;
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smallerCopy.transform.localScale = transform.localScale/2f;
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smallerCopy.layer = LayerMask.NameToLayer(Hand.grabbableLayerNameDefault);
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var body = smallerCopy.GetComponent<Rigidbody>();
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body.ResetCenterOfMass();
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body.ResetInertiaTensor();
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body.velocity = GetComponent<Rigidbody>().velocity;
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body.AddRelativeForce(transform.rotation*(offsets[i]*force), ForceMode.Impulse);
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body.AddRelativeTorque(transform.rotation*(offsets[i]*force + Vector3.one*(Random.value/3f)), ForceMode.Impulse);
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body.mass /= 2;
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smallerCopy.GetComponent<Grabbable>().jointBreakForce /= 2;
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if(smallerCopy.transform.localScale.x < 0.03f)
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smallerCopy.GetComponent<Grabbable>().singleHandOnly = true;
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}
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Destroy(gameObject);
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}
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}
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}
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