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16 lines
407 B
C#

6 months ago
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Autohand.Demo{
public class JointBreakStopForce1 : MonoBehaviour
{
void OnJointBreak(float breakForce) {
if(gameObject.CanGetComponent(out Rigidbody body)) {
body.velocity = Vector3.zero;
body.angularVelocity = Vector3.zero;
}
}
}
}