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27 lines
785 B
C#

6 months ago
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace Autohand.Demo{
public class PlayerFallCatcher : MonoBehaviour{
Vector3 startPos;
void Start(){
if(AutoHandPlayer.Instance != null) {
startPos = AutoHandPlayer.Instance.transform.position;
if(!SceneManager.GetActiveScene().name.ToLower().Contains("demo"))
enabled = false;
}
}
void FixedUpdate() {
if(AutoHandPlayer.Instance != null) {
if(AutoHandPlayer.Instance.transform.position.y < -10f) {
AutoHandPlayer.Instance.SetPosition(startPos);
}
}
}
}
}