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55 lines
1.7 KiB
C#
55 lines
1.7 KiB
C#
6 months ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Autohand.Demo
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{
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public class ToggleHandProjection : MonoBehaviour
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{
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public void DisableGripProjection()
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{
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var projections = AutoHandExtensions.CanFindObjectsOfType<HandProjector>(true);
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foreach (var projection in projections)
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{
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projection.gameObject.SetActive(false);
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if (projection.useGrabTransition)
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projection.enabled = false;
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}
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}
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public void EnableGripProjection()
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{
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var projections = AutoHandExtensions.CanFindObjectsOfType<HandProjector>(true);
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foreach (var projection in projections)
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{
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projection.gameObject.SetActive(true);
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if (projection.useGrabTransition)
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projection.enabled = true;
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}
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}
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public void DisableHighlightProjection()
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{
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var projections = AutoHandExtensions.CanFindObjectsOfType<HandProjector>(true);
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foreach (var projection in projections)
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{
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projection.gameObject.SetActive(false);
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if (!projection.useGrabTransition)
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projection.enabled = false;
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}
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}
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public void EnableHighlightProjection()
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{
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var projections = AutoHandExtensions.CanFindObjectsOfType<HandProjector>(true);
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foreach (var projection in projections)
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{
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projection.gameObject.SetActive(true);
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if (!projection.useGrabTransition)
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projection.enabled = true;
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}
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}
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}
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}
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