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27 lines
790 B
C#

6 months ago
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Autohand.Demo{
public class TomatoSpawner : MonoBehaviour{
public GameObject[] tomatoes;
List<GameObject> copies;
void Start(){
copies = new List<GameObject>();
foreach(var tomato in tomatoes) {
var newTomato = Instantiate(tomato, tomato.transform.position, tomato.transform.rotation);
newTomato.transform.position += new Vector3(0, 0.2f, 0);
newTomato.SetActive(false);
copies.Add(newTomato);
}
}
public void SpawnTomato() {
int i = Random.Range(0, copies.Count-1);
Instantiate(copies[i], copies[i].transform.position, copies[i].transform.rotation).SetActive(true);
}
}
}