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21 lines
535 B
C#

6 months ago
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Autohand.Demo{
public class LeverTextChanger : MonoBehaviour{
public TMPro.TextMeshPro text;
public PhysicsGadgetHingeAngleReader sliderReader;
float lastValue = 0;
void Update(){
var value = sliderReader.GetValue();
if(value != lastValue) {
lastValue = value;
text.text = Math.Round(value, 2).ToString();
}
}
}
}