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55 lines
1.5 KiB
C#
55 lines
1.5 KiB
C#
6 months ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Autohand;
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namespace Autohand.Demo{
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public class TextChanger : MonoBehaviour{
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public TMPro.TextMeshPro text;
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Coroutine changing;
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Coroutine hide;
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public void UpdateText(string newText, float upTime) {
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}
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public void UpdateText(string newText) {
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}
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IEnumerator ChangeText(float seconds, string newText) {
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//float totalTime = 1f;
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//var timePassed = 0f;
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//text.text = newText;
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//text.alpha = 0;
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//while(timePassed <= totalTime) {
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// text.alpha = (timePassed/totalTime);
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// timePassed += Time.deltaTime;
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// if(totalTime >= timePassed)
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// text.alpha = 1;
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// yield return new WaitForFixedUpdate();
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//}
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//yield return new WaitForSeconds(seconds);
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//totalTime = 2f;
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//timePassed = 0f;
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//while(timePassed <= totalTime) {
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// text.alpha = 1-(timePassed/totalTime);
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// timePassed += Time.deltaTime;
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// if(totalTime >= timePassed)
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// text.alpha = 0;
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// yield return new WaitForFixedUpdate();
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//}
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yield return new WaitForFixedUpdate();
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//text.text = "";
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}
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private void OnDestroy() {
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text.text = "";
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}
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}
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}
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