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28 lines
683 B
C#

6 months ago
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Autohand;
namespace Autohand.Demo{
public class TextGrabEvent : MonoBehaviour{
public TextChanger changer;
public Grabbable grab;
[TextArea]
public string message;
private void Start() {
if(grab == null && GetComponent<Grabbable>() != null)
grab = GetComponent<Grabbable>();
if(grab == null || changer == null)
Destroy(this);
grab.OnGrabEvent += OnGrab;
}
void OnGrab(Hand hand, Grabbable grab) {
changer?.UpdateText(message);
}
}
}