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34 lines
909 B
C#

6 months ago
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Autohand;
namespace Autohand.Demo{
public class TextPlacePointEvent : MonoBehaviour{
public TextChanger changer;
public PlacePoint point;
public float fadeTime = 5;
[TextArea]
public string placeMessage;
[TextArea]
public string highlightMessage;
private void Start() {
if(point == null && GetComponent<PlacePoint>() != null)
point = GetComponent<PlacePoint>();
point.OnPlaceEvent += OnGrab;
point.OnHighlightEvent += OnHighlight;
}
void OnGrab(PlacePoint hand, Grabbable grab) {
changer?.UpdateText(placeMessage);
}
void OnHighlight(PlacePoint hand, Grabbable grab) {
changer?.UpdateText(highlightMessage);
}
}
}