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27 lines
962 B
C#

6 months ago
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AutoHandSettings : ScriptableObject{
[Tooltip("Whether the popup should be ignored on launch or not")]
public bool ignoreSetup = false;
public bool usingDynamicTimestep = true;
public bool useAutomaticControllerOffset = true;
[Tooltip("-1 is custom, 0 is low, 1 is medium, 2 is high")]
public float quality = -1;
public static void ClearSettings() {
var _handSettings = Resources.Load<AutoHandSettings>("AutoHandSettings");
_handSettings.ignoreSetup = false;
_handSettings.usingDynamicTimestep = true;
_handSettings.quality = -1;
#if UNITY_EDITOR
UnityEditor.EditorUtility.SetDirty(_handSettings);
#endif
}
public static bool UsingDynamicTimestep() {
var _handSettings = Resources.Load<AutoHandSettings>("AutoHandSettings");
return _handSettings.usingDynamicTimestep;
}
}