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61 lines
1.7 KiB
C#

6 months ago
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace RootMotion
{
public class AnimationModifierStack : MonoBehaviour
{
public AnimationModifier[] modifiers = new AnimationModifier[0];
private Animator animator;
private Baker baker;
private void Start()
{
animator = GetComponent<Animator>();
baker = GetComponent<Baker>();
baker.OnStartClip += OnBakerStartClip;
baker.OnUpdateClip += OnBakerUpdateClip;
foreach (AnimationModifier m in modifiers)
{
m.OnInitiate(baker, animator);
}
}
private void OnBakerStartClip(AnimationClip clip, float normalizedTime)
{
foreach (AnimationModifier m in modifiers)
{
m.OnStartClip(clip);
}
}
private void OnBakerUpdateClip(AnimationClip clip, float normalizedTime)
{
foreach (AnimationModifier m in modifiers)
{
if (!m.enabled) continue;
m.OnBakerUpdate(normalizedTime);
}
}
private void LateUpdate()
{
if (!animator.enabled && !baker.isBaking) return;
if (baker.isBaking && baker.mode == Baker.Mode.AnimationClips) return;
if (animator.runtimeAnimatorController == null) return;
AnimatorStateInfo info = animator.GetCurrentAnimatorStateInfo(0);
float n = info.normalizedTime;
foreach (AnimationModifier m in modifiers)
{
if (!m.enabled) continue;
m.OnBakerUpdate(n);
}
}
}
}