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22 lines
496 B
C#

6 months ago
using UnityEngine;
using UnityEditor;
using System.IO;
using System;
namespace RootMotion
{
public class SaveClipFolderPanel : EditorWindow
{
public static string Apply(string currentPath)
{
string path = EditorUtility.SaveFolderPanel("Save clip(s) to folder", currentPath, "");
if (path.Length != 0)
{
return path.Substring(path.IndexOf("Assets/"));
}
return currentPath;
}
}
}