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using UnityEditor;
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using UnityEngine;
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using System.Collections;
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namespace RootMotion.FinalIK {
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/*
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* Custom inspector for FABRIKRoot.
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* */
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[CustomEditor(typeof(FABRIKRoot))]
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public class FABRIKRootInspector : IKInspector {
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private FABRIKRoot script { get { return target as FABRIKRoot; }}
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private FABRIKChain selectedChain;
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protected override MonoBehaviour GetMonoBehaviour(out int executionOrder) {
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executionOrder = 9997;
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return script;
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}
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protected override void AddInspector() {
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// Draw the inspector for IKSolverFABRIKRoot
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IKSolverFABRIKRootInspector.AddInspector(solver, !Application.isPlaying);
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// Warning box
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string message = string.Empty;
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if (!script.solver.IsValid(ref message)) AddWarningBox(message);
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}
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void OnSceneGUI() {
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// Draw the scene veiw helpers
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IKSolverFABRIKRootInspector.AddScene(script.solver, Color.cyan, true, ref selectedChain);
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}
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}
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}
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