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20 lines
478 B
C#

6 months ago
using UnityEngine;
using UnityEditor;
using System.Collections;
namespace RootMotion {
/*
* Serialized content is used for caching serialized properties and their respective GUIContent and enforcing unified GUI layout.
* */
public struct SerializedContent {
public SerializedProperty prop;
public GUIContent guiContent;
public SerializedContent(SerializedProperty prop, GUIContent guiContent) {
this.prop = prop;
this.guiContent = guiContent;
}
}
}