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51 lines
1.2 KiB
C#
51 lines
1.2 KiB
C#
6 months ago
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using UnityEngine;
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using System.Collections;
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namespace RootMotion.FinalIK {
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/// <summary>
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/// Base abstract class for %IK solver components.
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/// </summary>
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public abstract class IK: SolverManager {
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#region Main Interface
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/// <summary>
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/// Gets the %IK component's solver as IKSolver.
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/// </summary>
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public abstract IKSolver GetIKSolver();
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#endregion Main Interface
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/*
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* Updates the solver. If you need full control of the execution order of your IK solvers, disable this script and call UpdateSolver() instead.
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* */
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protected override void UpdateSolver() {
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if (!GetIKSolver().initiated) InitiateSolver();
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if (!GetIKSolver().initiated) return;
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GetIKSolver().Update();
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}
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/*
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* Initiates the %IK solver
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* */
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protected override void InitiateSolver() {
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if (GetIKSolver().initiated) return;
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GetIKSolver().Initiate(transform);
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}
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protected override void FixTransforms() {
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if (!GetIKSolver().initiated) return;
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GetIKSolver().FixTransforms();
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}
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// Open the User Manual url
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protected abstract void OpenUserManual();
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// Open the Script Reference url
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protected abstract void OpenScriptReference();
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}
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}
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