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5325 lines
167 KiB
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6 months ago
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text: 'BipedIK is essentially just a pre-defined setup for a collection of IK solvers
|
||
|
for biped characters. You could just as well have individual LimbIK/AimIK/LookAtIK
|
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|
components on the character, BipedIK just simplifies the setup process.
|
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|
|
||
|
|
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|
Compared to FullBodyBipedIK (FBBIK) it is much faster to use BipedIK, but of course
|
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|
it does not have the full body effect. Since FinalIK 0.4 you are able to set FBBIK
|
||
|
iteration count to 0, in which case the full body will not be calculated and it
|
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|
will behave similar to BipedIK with similar performance. It is ideal for optimizing
|
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|
IK for low priority characters.
|
||
|
|
||
|
|
||
|
Right-click on any FinalIK component header and select "User Manual" or "Script
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|
Reference" for more info.'
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