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using System.Collections;
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using System.Collections.Generic;
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using System.Numerics;
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using UnityEngine;
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using Vector3 = UnityEngine.Vector3;
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public class HMDControl : MonoBehaviour
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{
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public GameObject head;
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public GameObject handleft;
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public GameObject handright;
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private int speed=1;
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public float moveSpeed = 5f;
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public float turnSpeed = 100f;
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// Start is called before the first frame update
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void Start()
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{
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head.transform.position +=new Vector3(0,1,0) * 2.8f;
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//handright.transform.position = new Vector3(-0.77f, 0.94f, 2.1f);
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//handleft.transform.position = new Vector3(-0.47f, 0.94f, 1.5f);
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}
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// Update is called once per frame
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void Update()
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{
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//// <20><>ȡˮƽ<CBAE>ʹ<EFBFBD>ֱ<EFBFBD><D6B1><EFBFBD><EFBFBD>
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//float h = Input.GetAxis("Horizontal");
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//float v = Input.GetAxis("Vertical");
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ƶ<EFBFBD><C6B6><EFBFBD><EFBFBD><EFBFBD>
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//Vector3 movement = new Vector3(h, 0f, v);
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//head.transform.Translate(movement * speed * Time.deltaTime);
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//handleft.transform.position = new Vector3(0.063f, 2.022f, 0.745f) ;
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//handleft.transform.eulerAngles = new Vector3(-110, -80, -179);
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float moveDirection = Input.GetAxis("Vertical"); // W <20><> S <20><>
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float turnDirection = Input.GetAxis("Horizontal"); // A <20><> D <20><>
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// <20>ƶ<EFBFBD>
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head.transform.Translate(Vector3.forward * moveDirection * moveSpeed * Time.deltaTime, Space.Self);
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// ת<><D7AA>
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head.transform.Rotate(Vector3.up, turnDirection * turnSpeed * Time.deltaTime, Space.Self);
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}
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}
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