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47 lines
1.5 KiB
C#

11 months ago
using System.Collections;
using System.Collections.Generic;
using System.Numerics;
using UnityEngine;
using Vector3 = UnityEngine.Vector3;
public class HMDControl : MonoBehaviour
{
public GameObject head;
public GameObject handleft;
public GameObject handright;
private int speed=1;
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public float moveSpeed = 5f;
public float turnSpeed = 100f;
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// Start is called before the first frame update
void Start()
{
head.transform.position +=new Vector3(0,1,0) * 2.8f;
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//handright.transform.position = new Vector3(-0.77f, 0.94f, 2.1f);
//handleft.transform.position = new Vector3(-0.47f, 0.94f, 1.5f);
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}
// Update is called once per frame
void Update()
{
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//// <20><>ȡˮƽ<CBAE>ʹ<EFBFBD>ֱ<EFBFBD><D6B1><EFBFBD><EFBFBD>
//float h = Input.GetAxis("Horizontal");
//float v = Input.GetAxis("Vertical");
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ƶ<EFBFBD><C6B6><EFBFBD><EFBFBD><EFBFBD>
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//Vector3 movement = new Vector3(h, 0f, v);
//head.transform.Translate(movement * speed * Time.deltaTime);
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//handleft.transform.position = new Vector3(0.063f, 2.022f, 0.745f) ;
//handleft.transform.eulerAngles = new Vector3(-110, -80, -179);
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float moveDirection = Input.GetAxis("Vertical"); // W <20><> S <20><>
float turnDirection = Input.GetAxis("Horizontal"); // A <20><> D <20><>
// <20>ƶ<EFBFBD>
head.transform.Translate(Vector3.forward * moveDirection * moveSpeed * Time.deltaTime, Space.Self);
// ת<><D7AA>
head.transform.Rotate(Vector3.up, turnDirection * turnSpeed * Time.deltaTime, Space.Self);
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}
}