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53 lines
1.6 KiB
C#

6 months ago
using UnityEngine;
using System.Collections;
using UnityEditor;
namespace RootMotion
{
[CustomEditor(typeof(HumanoidBaker))]
public class HumanoidBakerInspector : BakerInspector
{
private HumanoidBaker script { get { return target as HumanoidBaker; } }
private MonoScript monoScript;
void OnEnable()
{
// Changing the script execution order
if (!Application.isPlaying)
{
monoScript = MonoScript.FromMonoBehaviour(script);
int currentExecutionOrder = MonoImporter.GetExecutionOrder(monoScript);
if (currentExecutionOrder != 15000) MonoImporter.SetExecutionOrder(monoScript, 15000);
}
}
// TODO Move this to BakerInspector.cs
public override void OnInspectorGUI()
{
serializedObject.Update();
DrawKeyframeSettings(script as Baker);
DrawHumanoidKeyframeSettings(script);
DrawModeSettings(script as Baker);
DrawButtons(script as Baker);
if (serializedObject.ApplyModifiedProperties())
{
EditorUtility.SetDirty(script);
}
}
protected void DrawHumanoidKeyframeSettings(HumanoidBaker script)
{
if (script.isBaking) return;
EditorGUILayout.PropertyField(serializedObject.FindProperty("IKKeyReductionError"));
EditorGUILayout.PropertyField(serializedObject.FindProperty("muscleFrameRateDiv"));
EditorGUILayout.PropertyField(serializedObject.FindProperty("bakeHandIK"));
}
}
}