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using UnityEditor;
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using UnityEngine;
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using System.Collections;
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namespace RootMotion.FinalIK {
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/*
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* Custom inspector for ArmIK.
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* */
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[CustomEditor(typeof(ArmIK))]
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public class ArmIKInspector : IKInspector {
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private ArmIK script { get { return target as ArmIK; }}
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protected override MonoBehaviour GetMonoBehaviour(out int executionOrder) {
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executionOrder = 9997;
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return script;
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}
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protected override void OnApplyModifiedProperties() {
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if (!Application.isPlaying) script.solver.Initiate(script.transform);
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}
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protected override void AddInspector() {
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// Draw the inspector for IKSolverTrigonometric
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IKSolverArmInspector.AddInspector(solver, !Application.isPlaying, true);
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// Warning box
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string message = string.Empty;
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if (!script.solver.IsValid(ref message)) AddWarningBox(message);
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}
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void OnSceneGUI() {
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// Draw the scene veiw helpers
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IKSolverArmInspector.AddScene(script.solver, new Color(0f, 1f, 1f, 1f), true);
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}
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}
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}
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