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text: 'This scene demonstrates how you can use AimIK and the Baker to overcome a
very common problem that occurs when adding an upper body aiming layer on top
of locomotion. That usually causes aiming inaccuracy and a very stiff looking
spine because spinal motion from the locomotion goes missing with the upper body
animation override.
Play the scene, select the "Dummy" GameObject, click on "Bake Animation States"
in the HumanoidBaker.cs component.'
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