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42 lines
975 B
C#

6 months ago
using UnityEngine;
using System.Collections;
namespace RootMotion {
/// <summary>
/// The very simple FPS camera.
/// </summary>
public class CameraControllerFPS: MonoBehaviour {
public float rotationSensitivity = 3f;
public float yMinLimit = -89f;
public float yMaxLimit = 89f;
private float x, y;
void Awake () {
Vector3 angles = transform.eulerAngles;
x = angles.y;
y = angles.x;
}
public void LateUpdate() {
Cursor.lockState = CursorLockMode.Locked;
x += Input.GetAxis("Mouse X") * rotationSensitivity;
y = ClampAngle(y - Input.GetAxis("Mouse Y") * rotationSensitivity, yMinLimit, yMaxLimit);
// Rotation
transform.rotation = Quaternion.AngleAxis(x, Vector3.up) * Quaternion.AngleAxis(y, Vector3.right);
}
// Clamping Euler angles
private float ClampAngle (float angle, float min, float max) {
if (angle < -360) angle += 360;
if (angle > 360) angle -= 360;
return Mathf.Clamp (angle, min, max);
}
}
}