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using UnityEngine;
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using System.Collections;
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namespace RootMotion.Demos {
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/// <summary>
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/// Contols animation for a simple Mecanim character
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/// </summary>
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public class CharacterAnimationSimple: CharacterAnimationBase {
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public CharacterThirdPerson characterController;
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public float pivotOffset; // Offset of the rotating pivot point from the root
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public AnimationCurve moveSpeed; // The moving speed relative to input forward
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private Animator animator;
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protected override void Start() {
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base.Start();
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animator = GetComponentInChildren<Animator>();
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}
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public override Vector3 GetPivotPoint() {
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if (pivotOffset == 0) return transform.position;
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return transform.position + transform.forward * pivotOffset;
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}
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// Update the Animator with the current state of the character controller
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void Update() {
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float speed = moveSpeed.Evaluate(characterController.animState.moveDirection.z);
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// Locomotion
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animator.SetFloat("Speed", speed);
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// Movement
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characterController.Move(characterController.transform.forward * Time.deltaTime * speed, Quaternion.identity);
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}
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}
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}
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