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using UnityEngine;
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using System.Collections;
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namespace RootMotion {
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/// <summary>
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/// Forwards collider OnTrigger.. events.
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/// </summary>
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public class TriggerEventBroadcaster : MonoBehaviour {
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public GameObject target;
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void OnTriggerEnter(Collider collider) {
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if (target != null) target.SendMessage("OnTriggerEnter", collider, SendMessageOptions.DontRequireReceiver);
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}
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void OnTriggerStay(Collider collider) {
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if (target != null) target.SendMessage("OnTriggerStay", collider, SendMessageOptions.DontRequireReceiver);
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}
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void OnTriggerExit(Collider collider) {
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if (target != null) target.SendMessage("OnTriggerExit", collider, SendMessageOptions.DontRequireReceiver);
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}
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}
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}
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