You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
|
|
using UnityEngine;
|
|
|
|
|
using System.Collections;
|
|
|
|
|
|
|
|
|
|
namespace Valve.VR.InteractionSystem.Sample
|
|
|
|
|
{
|
|
|
|
|
public class Grenade : MonoBehaviour
|
|
|
|
|
{
|
|
|
|
|
public GameObject explodePartPrefab;
|
|
|
|
|
public int explodeCount = 10;
|
|
|
|
|
|
|
|
|
|
public float minMagnitudeToExplode = 1f;
|
|
|
|
|
|
|
|
|
|
private Interactable interactable;
|
|
|
|
|
|
|
|
|
|
private void Start()
|
|
|
|
|
{
|
|
|
|
|
interactable = this.GetComponent<Interactable>();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private void OnCollisionEnter(Collision collision)
|
|
|
|
|
{
|
|
|
|
|
if (interactable != null && interactable.attachedToHand != null) //don't explode in hand
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
if (collision.impulse.magnitude > minMagnitudeToExplode)
|
|
|
|
|
{
|
|
|
|
|
for (int explodeIndex = 0; explodeIndex < explodeCount; explodeIndex++)
|
|
|
|
|
{
|
|
|
|
|
GameObject explodePart = (GameObject)GameObject.Instantiate(explodePartPrefab, this.transform.position, this.transform.rotation);
|
|
|
|
|
explodePart.GetComponentInChildren<MeshRenderer>().material.SetColor("_TintColor", Random.ColorHSV(0f, 1f, 1f, 1f, 0.5f, 1f));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Destroy(this.gameObject);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|