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35 lines
802 B
C#
35 lines
802 B
C#
6 months ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Events;
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#if !UNITY_ANDROID
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using Valve.VR;
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#endif
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namespace Autohand.Demo
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{
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public class SteamVRControllerEvent : MonoBehaviour{
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#if !UNITY_ANDROID
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public SteamVR_Input_Sources controller;
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public SteamVR_Action_Boolean button;
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public UnityEvent Pressed;
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public UnityEvent Released;
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bool pressed;
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void Update()
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{
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if (!pressed && button.GetState(controller))
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{
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pressed = true;
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Pressed?.Invoke();
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}
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if (pressed && !button.GetState(controller))
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{
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pressed = false;
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Released?.Invoke();
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}
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}
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#endif
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}
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}
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