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107 lines
3.4 KiB
C#

6 months ago
using UnityEngine;
using System.Reflection;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace Autohand
{
public class AutoSmallHeaderAttribute : PropertyAttribute
{
public int count;
public int depth;
public string label;
public string tooltip;
public string toggleBool;
public System.Type type;
/// <summary>
/// Add a header above a field
/// </summary>
/// <param name="label">A title for the header label</param>
/// <param name="count">the number of child elements under this header</param>
/// <param name="depth">the depth of this header element in the inspector foldout</param>
public AutoSmallHeaderAttribute(string label, int count = default, int depth = default)
{
this.count = count;
this.depth = depth;
this.label = label;
}
/// <summary>
/// Add a header above a field with a tooltip
/// </summary>
/// <param name="label">A title for the header label</param>
/// <param name="tooltip">A note or instruction shown when hovering over the header</param>
/// <param name="count">the number of child elements under this header</param>
/// <param name="depth">the depth of this header element in the inspector foldout</param>
public AutoSmallHeaderAttribute(string label, string tooltip, string toggleName, System.Type classType, int count = default, int depth = default)
{
this.count = count;
this.depth = depth;
this.label = label;
this.tooltip = tooltip;
}
}
#if UNITY_EDITOR
[CustomPropertyDrawer(typeof(AutoSmallHeaderAttribute))]
public class AutoSmallHeaderDrawer : PropertyDrawer
{
const float padding = 2f;
const float margin = -20f;
static Font _labelFont = null;
static Font labelFont
{
get {
if(_labelFont == null)
_labelFont = Resources.Load<Font>("Righteous-Regular");
return _labelFont;
}
}
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
EditorGUILayout.Space();
position.y += 14f;
position.yMax += position.height/1.8f;
var attr = (attribute as AutoSmallHeaderAttribute);
var newRect = position;
newRect.position = new Vector2(newRect.x+newRect.width-18, newRect.y);
// draw header background and label
var headerRect = new Rect(position.x + margin, position.y, (position.width - margin) + (padding * 2), position.height);
EditorGUI.DrawRect(headerRect, Constants.BackgroundColor);
var labelStyle = Constants.LabelStyle;
labelStyle.font = labelFont;
EditorGUI.LabelField(headerRect, new GUIContent(" " + attr.label, attr.tooltip), labelStyle);
//var oldColor = GUI.color;
//GUI.color = property.boolValue ? new Color(0.7f, 1f, 0.7f) : new Color(1f, 0.7f, 0.7f);
//property.boolValue = EditorGUI.Toggle(newRect, property.boolValue);
//GUI.color = oldColor;
EditorGUILayout.Space();
EditorGUILayout.Space();
EditorGUILayout.Space();
position.y += 2f;
}
}
#endif
}