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using UnityEngine;
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namespace Autohand.Demo{
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public class ExplosionSource : MonoBehaviour{
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public float radius = 1;
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public float force = 10;
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public void Explode(bool destroy) {
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var hits = Physics.OverlapSphere(transform.position, radius);
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foreach(var hit in hits) {
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var rb = hit.GetComponent<Rigidbody>();
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if(rb != null)
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rb.AddExplosionForce(force, transform.position, radius);
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}
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if(destroy)
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Destroy(gameObject);
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}
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private void OnDrawGizmosSelected() {
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Gizmos.color = Color.red;
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Gizmos.DrawWireSphere(transform.position, radius);
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}
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}
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}
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