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17 lines
470 B
C#

6 months ago
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Autohand.Demo{
public class JoystickObjectMover : PhysicsGadgetJoystick{
public Transform move;
public float speed = 2;
void Update(){
var axis = GetValue();
var moveAxis = new Vector3(axis.x*Time.deltaTime*speed, 0, axis.y*Time.deltaTime*speed);
move.transform.localPosition += moveAxis;
}
}
}