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21 lines
549 B
C#
21 lines
549 B
C#
6 months ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Autohand;
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namespace Autohand.Demo{
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public class WheelRotator : PhysicsGadgetHingeAngleReader{
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public Transform move;
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public Vector3 angle;
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public bool useLocal = false;
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void Update(){
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if(useLocal)
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move.localRotation *= Quaternion.Euler(angle*Time.deltaTime*GetValue());
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else
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move.rotation *= Quaternion.Euler(angle*Time.deltaTime*GetValue());
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}
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}
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}
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