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18 lines
473 B
C#

6 months ago
using Autohand;
using UnityEngine;
[ HelpURL("https://app.gitbook.com/s/5zKO0EvOjzUDeT2aiFk3/auto-hand/extras/magnetic-forces")]
public class MagneticBody : MonoBehaviour
{
public Rigidbody body;
public int magneticIndex = 0;
public float strengthMultiplyer = 1f;
public UnityMagneticEvent magneticEnter;
public UnityMagneticEvent magneticExit;
private void Start() {
if(body == null)
body = GetComponent<Rigidbody>();
}
}