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using UnityEngine;
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using UnityEditor;
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using System.Collections;
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using UnityEditor.Callbacks;
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using System.IO;
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namespace Valve.VR
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{
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public class SteamVR_Input_PostProcessBuild
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{
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[PostProcessBuildAttribute(1)]
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public static void OnPostprocessBuild(BuildTarget target, string pathToBuiltProject)
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{
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}
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private static void UpdateAppKey(string newFilePath, string executableName)
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{
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if (File.Exists(newFilePath))
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{
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string jsonText = System.IO.File.ReadAllText(newFilePath);
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string findString = "\"app_key\" : \"";
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int stringStart = jsonText.IndexOf(findString);
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if (stringStart == -1)
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{
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}
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else
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return; //no app key
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stringStart += findString.Length;
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int stringEnd = jsonText.IndexOf(",", stringStart + findString.Length);
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int stringLength = stringEnd - stringStart + 1;
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string removed = jsonText.Remove(stringStart, stringLength);
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FileInfo file = new FileInfo(newFilePath);
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file.IsReadOnly = false;
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File.WriteAllText(newFilePath, removed);
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}
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}
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}
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}
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