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20 lines
419 B
C#

6 months ago
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Autohand.Demo{
public class Spinner : MonoBehaviour{
public Vector3 rotationSpeed;
void FixedUpdate()
{
transform.Rotate(rotationSpeed * Time.fixedDeltaTime/2f);
}
void Update()
{
transform.Rotate(rotationSpeed * Time.deltaTime/2f);
}
}
}