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16 lines
428 B
C#

6 months ago
using UnityEngine;
using Autohand;
namespace Autohand.Demo{
public class MoverLever : PhysicsGadgetHingeAngleReader{
public Transform move;
public Vector3 axis;
public float speed = 1;
void Update(){
if(Mathf.Abs(GetValue()) > 0.1f)
move.position = Vector3.MoveTowards(move.position, move.position-axis, Time.deltaTime*speed*(GetValue()));
}
}
}