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38 lines
1.1 KiB
C#

6 months ago
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Autohand.Demo{
public class PhysicsSliderPositionMover : PhysicsGadgetConfigurableLimitReader{
[Header("Movement")]
public Transform move;
[Tooltip("Acts as speed")]
public Vector3 axis = Vector3.up;
[Header("Range")]
public bool useRange = false;
public Vector3 minRange = -Vector3.up;
public Vector3 maxRange = Vector3.up;
Vector3 startPos;
protected new void Start(){
base.Start();
startPos = move.position;
}
public void FixedUpdate(){
if(useRange){
var value = GetValue();
if(value >= 0)
move.position = Vector3.Lerp(startPos, startPos+minRange, value);
else if(value < 0)
move.position = Vector3.Lerp(startPos, startPos+maxRange, -value);
}
else
move.position += axis*GetValue()*Time.fixedDeltaTime;
}
}
}