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41 lines
862 B
C#
41 lines
862 B
C#
6 months ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class TextInformation : MonoBehaviour{
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public GameObject activateImage;
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public GameObject deactivateImage;
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public GameObject[] texts;
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bool active;
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public void ActivateText() {
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active = true;
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foreach(var text in texts) {
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text.SetActive(active);
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}
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activateImage.SetActive(true);
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deactivateImage.SetActive(false);
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}
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public void DeactivateText() {
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active = false;
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foreach(var text in texts) {
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text.SetActive(active);
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}
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activateImage.SetActive(false);
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deactivateImage.SetActive(true);
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}
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public void ToggleText() {
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if(active)
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DeactivateText();
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else
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ActivateText();
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}
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}
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