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55 lines
1.7 KiB
C#

6 months ago
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BoxColliderSerializationFixer : MonoBehaviour
{
[System.Serializable]
public struct ColliderData {
public BoxCollider collider;
public Vector3 size;
}
[SerializeField]
private List<ColliderData> colliderSizes = new List<ColliderData>();
[ContextMenu("Save Colliders")]
public void SaveColliderSizes() {
colliderSizes.Clear();
SaveColliderSizesRecursive(transform);
}
#if UNITY_2022_1_OR_NEWER
#else
public void Start() {
ApplyColliderSizesRecursive();
}
#endif
private void SaveColliderSizesRecursive(Transform currentTransform) {
BoxCollider[] boxCollider = currentTransform.GetComponents<BoxCollider>();
if(boxCollider != null && boxCollider.Length > 0) {
for(int i = 0; i < boxCollider.Length; i++) {
ColliderData data = new ColliderData {
size = boxCollider[i].size,
collider = boxCollider[i]
};
colliderSizes.Add(data);
}
}
foreach(Transform child in currentTransform) {
SaveColliderSizesRecursive(child);
}
}
[ContextMenu("Apply Colliders")]
public void ApplyColliderSizesRecursive() {
//Debug.Log("Applying Collider Resizes: This is a fix to a Unity Error where box collider sizes are not saved properly when downloading a scene from Unity 2022 or higher on a project from 2021 or lower. ");
foreach(var collider in colliderSizes) {
if(collider.collider != null)
collider.collider.size = collider.size;
}
}
}