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22 lines
412 B
C#

6 months ago
using UnityEngine;
using UnityEngine.InputSystem;
public class InputActionEnabler : MonoBehaviour
{
[SerializeField]
InputActionAsset m_ActionAsset;
public InputActionAsset actionAsset
{
get => m_ActionAsset;
set => m_ActionAsset = value;
}
private void OnEnable()
{
if (m_ActionAsset != null)
{
m_ActionAsset.Enable();
}
}
}