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47 lines
1.4 KiB
C#
47 lines
1.4 KiB
C#
6 months ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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#if !UNITY_ANDROID
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using Valve.VR;
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#endif
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namespace Autohand.Demo
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{
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public class SteamVRHandPlayerLink : MonoBehaviour{
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#if !UNITY_ANDROID
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public AutoHandPlayer player;
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public SteamVR_Input_Sources moveController;
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public SteamVR_Action_Vector2 moveAxis;
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public SteamVR_Input_Sources TurnController;
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public SteamVR_Action_Boolean turnRightButton;
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public SteamVR_Action_Boolean turnLeftButton;
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bool rightPressed;
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bool leftPressed;
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void Update(){
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player.Move(moveAxis.GetAxis(moveController));
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if(!moveAxis.active)
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player.Move(Vector2.zero);
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if (!rightPressed && turnRightButton.GetState(TurnController)) {
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player.Turn(1);
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rightPressed = true;
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}
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else if (rightPressed && !turnRightButton.GetState(TurnController)){
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player.Turn(0);
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rightPressed = false;
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}
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if (!leftPressed && turnLeftButton.GetState(TurnController)) {
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player.Turn(-1);
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leftPressed = true;
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}
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else if (leftPressed && !turnLeftButton.GetState(TurnController)) {
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player.Turn(0);
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leftPressed = false;
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}
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}
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#endif
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}
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}
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