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39 lines
1.2 KiB
C#

6 months ago
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Autohand.Demo{
public class XRAutoHandFingerBender : MonoBehaviour{
public XRHandControllerLink controller;
public CommonButton button;
[HideInInspector]
public float[] bendOffsets;
bool pressed;
void Update(){
if(!pressed && controller.ButtonPressed(button)) {
pressed = true;
for(int i = 0; i < controller.hand.fingers.Length; i++) {
controller.hand.fingers[i].bendOffset += bendOffsets[i];
}
}
else if(pressed && !controller.ButtonPressed(button)) {
pressed = false;
for(int i = 0; i < controller.hand.fingers.Length; i++) {
controller.hand.fingers[i].bendOffset -= bendOffsets[i];
}
}
}
private void OnDrawGizmosSelected() {
if(controller == null && GetComponent<XRHandControllerLink>()){
controller = GetComponent<XRHandControllerLink>();
bendOffsets = new float[controller.hand.fingers.Length];
}
}
}
}