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41 lines
1.1 KiB
C#
41 lines
1.1 KiB
C#
6 months ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Autohand.Demo{
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public class XRHandPointGrabLink : MonoBehaviour{
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public HandDistanceGrabber pointGrab;
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public XRHandControllerLink link;
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[Header("Input")]
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public CommonButton pointInput;
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public CommonButton selectInput;
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bool pointing;
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bool selecting;
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void Update(){
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if (link.ButtonPressed(pointInput) && !pointing) {
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pointing = true;
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pointGrab.StartPointing();
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}
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if (!link.ButtonPressed(pointInput) && pointing){
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pointing = false;
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pointGrab.StopPointing();
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}
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if (link.ButtonPressed(selectInput) && !selecting) {
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selecting = true;
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pointGrab.SelectTarget();
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}
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if (!link.ButtonPressed(selectInput) && selecting){
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selecting = false;
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pointGrab.CancelSelect();
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}
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}
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}
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}
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