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41 lines
1.2 KiB
C#

6 months ago
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.XR;
namespace Autohand.Demo{
public class XRTeleporterLink : MonoBehaviour{
public Teleporter hand;
public XRNode role;
public CommonButton button;
bool teleporting = false;
InputDevice device;
List<InputDevice> devices;
void Start(){
devices = new List<InputDevice>();
}
void FixedUpdate(){
InputDevices.GetDevicesAtXRNode(role, devices);
if(devices.Count > 0)
device = devices[0];
if(device != null && device.isValid){
//Sets hand fingers wrap
if(device.TryGetFeatureValue(XRHandControllerLink.GetCommonButton(button), out bool teleportButton)) {
if(teleporting && !teleportButton){
hand.Teleport();
teleporting = false;
}
else if(!teleporting && teleportButton){
hand.StartTeleport();
teleporting = true;
}
}
}
}
}
}