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55 lines
1.6 KiB
C#
55 lines
1.6 KiB
C#
6 months ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Autohand {
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public class PlacePointAnimations : InteractionAnimations {
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[Header("Place Point")]
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public PlacePoint placePoint;
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protected override void OnEnable() {
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base.OnEnable();
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if(placePoint == null)
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placePoint = GetComponent<PlacePoint>();
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if(placePoint == null)
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placePoint = GetComponentInParent<PlacePoint>();
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placePoint.OnHighlight.AddListener(StartHighlight);
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placePoint.OnStopHighlight.AddListener(StopHighlight);
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placePoint.OnPlace.AddListener(OnPlace);
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placePoint.OnRemove.AddListener(OnRemove);
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}
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protected override void OnDisable() {
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base.OnDisable();
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placePoint.OnHighlight.RemoveListener(StartHighlight);
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placePoint.OnStopHighlight.RemoveListener(StopHighlight);
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placePoint.OnPlace.RemoveListener(OnPlace);
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placePoint.OnRemove.RemoveListener(OnRemove);
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}
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protected override void LateUpdate() {
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if(!placePoint.enabled)
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return;
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base.LateUpdate();
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}
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void StartHighlight(PlacePoint placePoint, Grabbable grabbable) {
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Highlight();
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}
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void StopHighlight(PlacePoint placePoint, Grabbable grabbable) {
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Unhighlight();
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}
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void OnPlace(PlacePoint placePoint, Grabbable grabbable) {
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Activate();
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}
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void OnRemove(PlacePoint placePoint, Grabbable grabbable) {
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Deactivate();
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}
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}
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}
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