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115 lines
3.7 KiB
C#
115 lines
3.7 KiB
C#
6 months ago
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using UnityEngine;
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using System.Reflection;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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namespace Autohand
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{
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public class AutoToggleHeaderAttribute : PropertyAttribute
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{
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public int count;
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public int depth;
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public string label;
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public string tooltip;
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public string toggleBool;
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public System.Type type;
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/// <summary>
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/// Add a header above a field
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/// </summary>
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/// <param name="label">A title for the header label</param>
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/// <param name="count">the number of child elements under this header</param>
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/// <param name="depth">the depth of this header element in the inspector foldout</param>
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public AutoToggleHeaderAttribute(string label, int count = default, int depth = default)
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{
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this.count = count;
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this.depth = depth;
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this.label = label;
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}
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/// <summary>
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/// Add a header above a field with a tooltip
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/// </summary>
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/// <param name="label">A title for the header label</param>
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/// <param name="tooltip">A note or instruction shown when hovering over the header</param>
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/// <param name="count">the number of child elements under this header</param>
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/// <param name="depth">the depth of this header element in the inspector foldout</param>
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public AutoToggleHeaderAttribute(string label, string tooltip, string toggleName, System.Type classType, int count = default, int depth = default)
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{
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this.count = count;
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this.depth = depth;
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this.label = label;
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this.tooltip = tooltip;
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}
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}
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#if UNITY_EDITOR
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[CustomPropertyDrawer(typeof(AutoToggleHeaderAttribute))]
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public class AutoToggleHeaderDrawer : PropertyDrawer
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{
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const float padding = 2f;
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const float margin = -20f;
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static Font _labelFont = null;
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static Font labelFont
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{
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get {
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if(_labelFont == null)
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_labelFont = Resources.Load<Font>("Righteous-Regular");
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return _labelFont;
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}
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}
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
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{
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EditorGUILayout.Space();
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position.y += 14f;
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position.yMax += position.height/1.8f;
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var attr = (attribute as AutoToggleHeaderAttribute);
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var newRect = position;
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newRect.position = new Vector2(newRect.x+newRect.width-18, newRect.y);
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// draw header background and label
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var headerRect = new Rect(position.x + margin, position.y, (position.width - margin) + (padding * 2), position.height);
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EditorGUI.DrawRect(headerRect, Constants.BackgroundColor);
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var oldColor1 = GUI.color;
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if (!property.boolValue)
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{
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var newColor = new Color(0.65f, 0.65f, 0.65f, 1f);
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newColor.a = 1;
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GUI.contentColor = newColor;
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}
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var labelStyle = Constants.LabelStyle;
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labelStyle.font = labelFont;
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EditorGUI.LabelField(headerRect, new GUIContent(" " + attr.label, attr.tooltip), labelStyle);
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GUI.contentColor = oldColor1;
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var oldColor = GUI.color;
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GUI.color = property.boolValue ? new Color(0.7f, 1f, 0.7f) : new Color(1f, 0.7f, 0.7f);
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property.boolValue = EditorGUI.Toggle(newRect, property.boolValue);
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GUI.color = oldColor;
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EditorGUILayout.Space();
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EditorGUILayout.Space();
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EditorGUILayout.Space();
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position.y += 2f;
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}
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}
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#endif
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}
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